Undergraduate Minors
Cinematic Arts minors offer undergraduates an opportunity to become familiar with the art form, its history and techniques through a diversified set of classes in the school’s six divisions.
Animation & Digital Arts
Undergraduate Minor
An introduction to the theory and practice of animation,
including its relationship to the history of art and cinema,
creative writing and basic film production that will provide
students with an opportunity to create both personal
and collaborative work in a wide range of genres.
Successful completion of a final project is required.
Cinematic Arts Undergraduate Minor
A minor in Cinematic Arts is available to USC
undergraduate students in all schools and departments.
The minor provides the opportunity for students
to become familiar with various aspects of media study.
Admission to the minor program is granted in the fall
and spring semesters.
Undergraduate Minor in Cinema-Television
for the Health Professions
Done in collaboration with the Keck School of Medicine
at USC, this program gives researchers and clinicians
the cinematic knowledge they need to establish clear lines
of communication with television and movie producers.
Undergraduate Minor in Screenwriting
The minor in screenwriting is designed to train
non-writing majors in the challenging field of creating
stories for screen and television. Students learn
to write feature-length screenplays, both comedic
and dramatic teleplays, and explore specialized areas while
learning the fundamentals of character, conflict
and scene structure.
Undergraduate Minor in
Video Game Design & Management
Offered jointly through the Interactive Media Division
and the Information Technology Program in the USC
Viterbi School of Engineering, this minor integrates
theoretical concepts and practical skills to prepare students
for a career in interactive entertainment, specifically
the video game industry. Students enrolled in the program
will be exposed to a variety of design concepts related
to creating video games, including: level design, game-play
control, user interface, multiplayer, game mechanics
and storytelling. Successful completion of a working demo
of a video game is required.