April 18, 2008
Interactive Students Win
First Values at Play social impact game contest
Instructor of Cinematic Practice Peter Brinson reports Interactive Media students Jamie Antonisse and Devon Johnson’s game, Hush, won the first Values at Play social impact game contest. The team also included Brittany Pirello, Joey Orton, and Chris Baily.
Hush is an experimental game based on real-world events in which you play a young mother trying to calm her crying infant with a lullaby. The controls are straightforward: press keys in a gentle rhythm as letters emerge on the screen.
The world beyond your window, however, is not so simple. You live in a Rwandan Tutsi community, and Hutu soldiers have come to raid your village. Continue singing, stay steady, and shield your child from the terrible events that surround you, and you both might survive the night.